Hoy he estado recapitulando información del Whitepaper. Dejo las conclusiones:
Supply cap Essence: 1 billion (1,000,000,000)
Supply circulating Essence (04/2024): 188,186,877 (300,000,000 in launch: 200M mined and the rest unlocked from the Treasury)
Halving: 1 (500,000,0000), 2 (750,000,000), 3 (875,000,000). At each halving, reduce 50%.
Supply cap T1/2 Land: 250,000,000 (225M being directly purchasable as new land and 25M T2 tile positions reserved for T3 upgrades).
Supply cap T3 Land: unlimited
Supply T1/T2 buyed (04/2024): 115,019,291
Supply cap T1 Jewel: 150,000,000 (125M collected on land and 25M earnable on E2V1)
Supply T1 Jewel collected (04/2024): 69,200,000
Supply First Gen Cydroids: 5,000,000
Supply First Gen Cydroids built (04/2024): 2,237,539
Supply First Gen Civilians: 1,500,000 (500,000 each Reckoner, Technician and Raid Commander)
Supply First Gen Civilians synthesised (04/2024): 1,061,896 (352,991 Raid Commanders, 357,182 Reckoners, 351,723 Technicians)
Tras analizar esto, me he puesto a construir cydroids en todas las propiedades que estaban sin ellos. Y en los próximos días intentaré ponerme con los civilians. En ambos casos, no está lejos llegar al total supply, especialmente en el caso de los civilians que quedan bastane menos de la mitad.