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1987 Spanish Game Dev Salary: 2.8M Pesetas, Now €50k
A 1987 job offer for a Z80 assembler programmer paid 2.8 million pesetas. Adjusted for inflation, that salary equals roughly €50,148 gross annually today.
2.8 million pesetas for assembler programming in Spain (1987)
A 1987 job listing sought an assembler programmer for the Zilog Z80 chip. The offer was 2,800,000 gross pesetas across fourteen payments, about 200,000 per month. Most reactions were skeptical: "fake as a 3,000 peseta note." This doubt wasn't unfounded. Spain was emerging from a decade where video games were made in bedrooms and studios often paid late or poorly. Yet the math holds up.
Erbe was a formal company, not a hobbyist workshop. Founded by Paco Pastor, singer of Fórmula V, it had capital and music industry connections. It distributed on cassette, the dominant format for microcomputers. Unlike the amateur origins of Dinamic, Erbe operated with professional standards. This explains how they could afford such a high salary and demand rare skills: people capable of writing machine code for a Z80.
What 2.8 million pesetas meant in 1987
The figure makes more sense with period comparisons. A Seat Marbella cost 750,000 pesetas. A Ford Sierra with air conditioning was around two million. A one-bedroom apartment hovered near 1.5 million. A BMW 325 reached 5.5 million. This annual salary could buy a small apartment in under two years. A powerful car, in one.
The most cited calculation uses cumulative inflation. Applying a 198% increase to purchasing power, buying the same goods today would require approximately €50,148 gross annually. In other words, the 1987 salary equates to a current wage above the Spanish average. This doesn't even account for different tax pressures at the time.
Some compare it to the payroll of a Renfe chartered accountant on the same date: 2,800,000 pesetas, with ledgers, computer tapes, and a monthly taxi to the data center. A qualified, stable position. The assembler programmer earned the same. Different times.
Why assembler paid so well
The requirement was simple: know assembler. No tech stacks, frameworks, or integrations. The ad fit in two lines. Today, a similar vacancy spans two pages and demands ten tools nobody fully masters. The market was closed, and candidates were scarce. Anyone who could program the Z80 had guaranteed work.
There was no internet. Learning meant reading manuals, memorizing methods, and debugging blind. A typo returned an error without line numbers or hints. Productivity depended on the mind, not autocomplete. Several comments note that today, a single developer with an IDE, libraries, and syntax highlighting produces volume that once required a team. The paradox is that this scarce talent was paid better than today's abundant supply.
The dark side: Dinamic, Topo, and unpaid wages
Erbe's offer doesn't erase the sector's fine print. Frequently cited are cases involving Dinamic, accused of exploiting teenagers who sometimes weren't paid, and the creators of Fernando Martín, one of the era's biggest hits. Topo also has a murky history: mediocre games with high magazine scores, allegedly because Paco Pastor paid for them.
The contrast with the UK is stark. There, the Oliver brothers or Darling got rich on 8-bit games. In Spain, the best programmers worked for Ópera, like Paco Menéndez, author of La abadía del crimen, who committed suicide due to financial problems. If the sector paid as the offer suggested, that ending doesn't fit. Hence the initial distrust.
What remains of that market
The conversation shifts to the present. A former 68k, Z80, and 8086 assembler programmer says he switched to ARM and MIPS but now works in construction. Another recalls that in 1998, COBOL for the Y2K bug paid "a lot and well," and before the dot-com bubble burst, salaries exceeded 400,000 pesetas monthly. Scarce talent always commanded a premium.
Current complaints differ: management software requiring sixteen cores to run, when well-coded it would run on a calculator. This isn't nostalgia; it's a critique of efficiency. Eighties programmers, with today's servers, would build spaceships. Or so they say.
The analysis always stalls at the same point. The offer is verifiable, the math checks out, and context makes it plausible. But the surrounding sector was rife with unpaid wages, bought reviews, and tragic endings. A good salary in a bad ecosystem. With those elements, the question isn't if the offer was real, but how many actually collected it in full.
Summary of a discussion on Burbuja.info - Foro de economía, actualidad y política., translated from Spanish and reviewed before publication.
Read the full discussion (160 replies).
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