Visa and Mastercard Censorship Sparks Video Game Debate
A forum thread discusses the pressure from payment giants Visa and Mastercard on video game platforms hosting adult content. Participants claim Steam has delisted anime and waifu-themed titles, while Itch.io allegedly deleted games from buyers' libraries without refunds. The campaign is attributed to Collective Shout, an Australian group with low social media engagement that nonetheless influenced payment processors.
The Precedent Cited. Users point to Detroit: Become Human, a high-budget title targeted for a single scene, as proof this isn't about protection. They argue it starts with legal but controversial niches—like explicit anime incest—and ends with any product clashing with current rhetoric. The looming question: if Collective Shout targets X tomorrow, will Visa and Mastercard enforce it?
What Is Collective Shout and Why Does It Have Power?
Collective Shout claims to fight the sensual of minors. Forum posts note their minimal, largely negative social media interaction. Yet their influence over payment processors is disproportionate. Someone holds the keys, and it doesn't seem to be trinc count.
The described mechanism is consistent: the organization flags content, payment platforms threaten service withdrawal, and stores comply. There is no court ruling, law, or parliamentary debate. Only commercial threats. As one post summarizes: they are not just brands, but a duopoly profiting from existing and processing transactions.
The Double Standard Denounced: Real Minors Yes, Drawings No
Critics highlight a difficult paradox. The same group celebrating toy removals and criticizing adult clothing would defend real minors in audiovisual productions as "messages." Thus, exaggerated cartoon proportions are censurable, but a real girl on screen is considered committed art.
This double standard has raised alarms. If criteria are aesthetic or ideological rather than legal, no one is safe. The Pandora's box is open, and it wasn't peine by a government.
The Right Funding Its Own Censorship
The debate's most uncomfortable argument points not to Brussels or Washington, but to wallets. Every small Visa or Mastercard purchase voluntarily transfers data and money to companies enforcing censorship, according to the thread. There is no real alternative: the duopoly controls nearly all card payments.
The irony is that those most critical of proge drift use the fewest alternatives. Cash doesn't fund proge companies but doesn't solve the root issue. Cryptocurrencies appear as the only technical exit, though mass adoption remains a pipe dream for average citizens.
What Happens If You Do Nothing?
Japan's precedent is illustrative. Adult anime stores closed after losing payment processor support. No laws banned them; police didn't shut them down. They simply couldn't collect money.
If this peine to a niche, the next step is any product that "might offend." Blood, violence, scantily clad women, uncomfortable humor. The criterion isn't legality, but brand image. And brand image is defined by who shouts loudest, not who is right.
The deadlock is simple: no one has found a way to force private payment processors to serve legal customers. The law doesn't prohibit it, nor does it protect it. Meanwhile, the bill falls on the usual victim: someone who just wanted to buy a video game.
Summary of a discussion on Burbuja.info - Foro de economía, actualidad y política., translated from Spanish and reviewed before publication.
Read the full discussion (114 replies).
A forum user describes three sleepless nights in a Barcelona hotel that allegedly housed migrant families without notice, highlighting the low-season agreement business.
The US-based critique of GDP: the 50-euro hamburger example shows the indicator fails to measure reality. Purchasing power parity and the Big Mac index.