Spanish Election Roleplay Game Targets Presidency

A campaign roleplay game lets players create parties and characters to win the Spanish presidency, with dice rolls arbitrated by an organizer.

English · Original discussion in Spanish · Published

This is a turn-based role-playing game where each participant creates a political party, a candidate, and up to three supporting characters to compete for the Spanish Presidency of the Government. Actions are resolved through dice rolls and bonuses applied by the organizer based on the official's role and the proposed measure.

There is a way to approach Spanish politics that bypasses rallies and polls: inventing a party, a candidate, and three support characters, then competing for La Moncloa (the seat of the Spanish government) with absurd but explainable measures. The game is structured as a weekly electoral campaign, accumulating points under an arbitrator who decides what counts and what does not.

## One Party, One Candidate, Three Characters

Each player begins by defining their party and electoral platform. A complete ideology isn't required, but enough detail is needed to understand their strategy. The team consists of four characters: the candidate, who is the most important and handles representation, and up to three non-player characters with specific backgrounds. One might handle transport, another economy, another whatever is needed.

The charm lies in each character having their own domain and bonuses. If the transport official causes a rail accident, the organizer may grant an advantage. If another party or the same character does it from an unrelated position, the penalty is reversed. In other words, portfolio distribution matters even before a government is formed.

Actions must be described with method and purpose. Simply saying you turn air into water won't work. You must explain how it is done, even if the result is ridiculous. Promising dogs' votes in exchange for an extra vote per dog, for example, is allowed if argued properly. Creativity is rewarded; vagueness is not.

## Dice Rolls with Subjective Criteria

The resolution system is hybrid. There are dice rolls, but bonuses are applied at the organizer's discretion and specified in each response. It is not a closed rulebook nor does it claim to be. The term used to define this style is "Marlaskian": subjective, interpretative, with the arbitrator as the central piece.

This means the game is not fair in a mathematical sense. The organizer warns that it will be dirty and degrading, and does not expect it to be equitable. The fun lies in picaresque tactics, in inventing moves the arbitrator considers valid, and accepting that final decisions cannot be appealed.

The pace is set by the organizer with weekly updates. Each response opens a week of play, during which players act. The transition to the next week is decided by the arbitrator when they believe enough participants have played or when the plot demands it. There is no fixed calendar beyond this weekly reference.

## From Pre-campaign to Seat Allocation

The game starts in the pre-campaign phase. No one holds power yet, and actions aim to accumulate points. When the final campaign week arrives, the organizer determines the winner based on those points and their own judgment. There is no public formula converting points into parliamentary seats.

From there, the game changes. Whoever wins the presidency can act from the Government, while others can oppose it. Seats are also allocated at the organizer's discretion, based on accumulated points. The opposition has its own sphere of action, and the game continues until all seats are assigned.

Joining is open. Anyone can enter at any time by publishing their party information in an initial message. Once approved, they begin playing in the next weekly update. There are no closed spots or maximum limits on candidacies.

## A Segarro Tone with Minimal Rules

The game is defined by a segarro and absurd character, and participants join knowing real politics already has plenty of farce. This doesn't miccionan there are no rules. Actions must be somewhat credible within the absurdity: you can blow up a train, but you must say how and why. Imagination counts, and the more creative and absurd the move, the better the potential score.

There is an explicit request for cleanliness in the thread. Candidacies are presented at the start, and the organizer will provide more information as questions arise. The game does not promise fairness, but it promises entertainment. Those looking for a rigorous electoral simulator are in the wrong place; those wanting to invent a party and promise canine votes are in the right spot.

Also available in: Deutsch

Summary of a discussion on Burbuja.info - Foro de economía, actualidad y política., translated from Spanish and reviewed before publication. Read the full discussion (1 replies).

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