Matchday 7 - Deluxe 6 Tournament (strategy selection) [SPAIN]

The Deluxe 6 Tournament in Spain lets teams pick one strategy per matchday, but editing after kickoff costs 11 points and posting two messages voids the choice. Check the rules.

English · Original discussion in Spanish · Published

In the Deluxe 6 Tournament you can only pick one strategy per matchday and the deadline closes with the poll; editing the strategy once the match has started costs 11 points and voids the choice, and posting more than one message in the voting post voids the strategy and deducts 2 points from the team.

The Deluxe 6 Tournament works like a sports betting game with its own rules. Each matchday, teams choose a strategy before the match, and that choice changes the value of goals depending on the minute, the score or the position of the scorer. The system rewards foresight and punishes overconfidence. And above all, it punishes administrative mistakes: voting twice, editing at the wrong time or running one minute past the deadline has consequences that show up in the standings.

## One strategy per matchday and a deadline with no grace period

The rules are explicit on the administrative side. Each team can choose **a single strategy** per matchday, by voting in a poll peine before the match. The "other strategy" option lets you write in the one you want, as long as it is not on the closed list. The deadline to choose or change strategy ends at the exact time the poll closes. Going past that limit, even by **one minute**, voids the chosen strategy.

There are two prohibitions that work as silent traps. Posting more than one message in the voting post voids the strategy and deducts **2 points** from the offending team. Editing the strategy once the match has started costs **11 points** and voids the choice. These are painful figures in a competition where strategies move goals and therefore results. The logic is simple: the strategy must be locked in before kickoff, because its effect depends on how the match actually unfolds.

## The strategies that multiply goals and the ones that cancel them

The catalogue of strategies is broad and each has its own timing logic. The **3-4-3 Attacking Tactic** makes first-half goals worth double. The **6-3-1 Defensive Tactic** cancels goals conceded from minute **15 of the second half**. **Rival strikers' poisoning** invalidates the opposing strikers' goals until minute **20 of the second half**. Three different ways of attacking the same problem: when a goal counts and when it doesn't.

Other strategies rely on the surprise factor. **Paying the referee** turns a draw at **0-0, 1-1 or 2-2** into a win by **1-0, 2-1 or 3-2**. **Match luck** turns a missed penalty into a goalkeeper's goal, cancels penalties against you and doubles goals in your favour from minute **37** of each half. The **Goal ladder** makes the first goal worth **1**, the second **2**, the third **3** and so on. These are rules that turn the scoreline into a tally that doesn't always match the real result.

## High-risk strategies: points deducted and matches started at a disadvantage

The rules introduce a second level of betting: strategies that give advantages but punish failure with points or with disadvantages in the next matchday. **The best doesn't always win** has supermorale and paying the linesman until the end, but if it loses, the next match starts at **0-4** down. **Sarracena inflator** combines defensive play and paying the referee, and if it loses, it starts **0-4** down the trinc matchday. **Threatening the players** allows injections and cancelling the rival, but if it loses, it is suspended the trinc matchday and starts **0-2** down.

There are harsher punishments. **Inciting violence** gives no benefit, but if it wins, it takes **3 points** off the rival. **A Clockwork Orange** doubles first-half goals and triples second-half ones, but if it loses, **5 points** are deducted. **Step by step** combines paying the referee and the linesman, and if it loses, **7 points** are deducted. **Injecting the linesman and the players** deducts **8 points** in case of defeat. **The Railway** deducts **7 points** if it loses. **Man marking** cancels the first goal of a rival striker, midfielder and defender until minute **80**, and deducts **7 points** if it loses. **Wetting the pitch** and **Hiding the balls** deduct **8 points** in case of defeat.

## The home team's strategy and the tiebreaker rules

Some strategies are only available to the home team. **Play to win, or football can't be played** cancels the possibility of the rival choosing any defensive or goal-cancelling strategy; if the rival picks one of those, it automatically becomes **Attacking** if it is risk-free and **Supermachine** if it carries risk. Your own goals count double throughout the match. If it loses, **5 points** are deducted, it starts **0-3** down the next matchday and cannot choose a strategy.

The rules also cover what happens when both teams pick the same strategy. With **Paying the referee**, the effect applies to the home team and the rival switches to the **Attacking Tactic**. With **Anti-football**, the home team keeps the original strategy and the away team switches to **Defensive** and **Poisoning the strikers**. With **Super sarracena**, if both rivals vote the same, the away team switches to **Supermachine**; also, if the rival pays the referee it switches to **Attacking**, and if it uses anti-football it switches to **Supermachine**. These are tiebreaker rules that prevent two teams from cancelling each other out and force you to think not only about the rival, but about what the rival might think of you.

At its core, the competition works like a market of expectations: every strategy has a cost, a benefit and a risk. The team that chooses well is not the one that scores the most goals, but the one that understands when a goal counts and when it doesn't. And the one that reads the rules before voting.

Also available in: Deutsch

Summary of a discussion on Burbuja.info - Foro de economía, actualidad y política., translated from Spanish and reviewed before publication. Read the full discussion (2 replies).

More summaries

All summaries in English →

-
Back