Riskmoon: From x14 Gains to Collapse Denial

Riskmoon surged 14x on Binance Smart Chain before dropping 98%. Defenders deny a rug pull, citing a relaunch.

English · Original discussion in Spanish · Published

Riskmoon: From x14 Gains to Collapse Denial
Riskmoon: From x14 Gains to 98% Drop and Deepspace Relaunch

Launched on March 26, this token multiplied its value by fourteen within weeks but no longer trades under that name. Riskmoon, a Binance Smart Chain coin marketed as the "utility" counterpart to SafeMoon, attracted thousands of investors before plummeting 98% from its peak. The uncomfortable detail: supporters claim there was never a scam, only an relaunch to protect holders. Critics use a far less charitable term.

What Was Riskmoon: An MMORPG with Its Own Currency

The concept wasn't your typical meme coin without substance. Riskmoon promised two pillars: an NFT marketplace called The Outpost and an open-world sci-fi video game where the token served as currency, antiestéticaturing land purchases, item trading, and ship construction. Presentations frequently drew parallels to Decentraland and its MANA token. According to initial disclosures, nine full-time developers were involved, along with a gesture sold as a guarantee: they renounced token ownership and bought their coins in the initial auction like everyone else. A trailer leaked later aimed to reinforce the idea of a substantial game, comparing it to reference titles and distancing itself from cheap mobile app vibes.

10% for Holders and 5% Burned Per Transaction

The tokenomics were simple and addictive. Each transaction distributed 10% of the fee among holders, meaning wallets grew automatically with every external operation; the remaining 5% was burned, reducing supply. The project boasted having burned 158 trillion tokens and compared itself to SafeMoon, which then held 400 trillion, claiming superior burn rates. It had 4,000 holders and a $3.75 million market cap. Buying required connecting MetaMask or Trust Wallet to BSC, sending BNB, and praying with a slippage of 15% to 18% on PancakeSwap. That high percentage would eventually become another argument for those who saw it as a trap for entry and exit.

From x14 to a 98% Crash

The first weeks were euphoric. Early entrants saw their money multiply eightfold and even fourteenfold, before appearing on CoinGecko. The community bragged about growing without advertising and awaited CoinMarketCap listing as the ultimate catalyst. Then came the collection of $40,000 to list on BitMart exchange, covered in less than 24 hours, marking a shift in sentiment. The price fell from 0.80 to touch 0.23 before rebounding to 0.32. The drop from highs was measured at 98%, and accusations of rugpull circulated uncontrollably. Skeptics, who had warned of risks before the first listing, claimed vindication: for them, it was just another coin with nothing behind it, a game where the last buyer pays for the party.

Riskmoon Becomes Deepspace

Here lies the twist that separates this case from ordinary disasters. According to the team and trinc, Riskmoon didn't disappear: it swapped tokens and mutated into Deepspace. Liquidity from the old token migrated to the new one, and since then, they argue, its value has multiplied several times. The central argument is that the relaunch respected everyone's holdings and that personal funds were used so no one was left unpaid. They add that the video game no longer depends on investors and that a single person has fully funded development. Circulating versions of the new project mention another game, a developer removed for hindering pogre, and a roadmap being fulfilled.

Utility Project or Marketing Label?

The distinction the community sold was utility: unlike pure memes, here there was an NFT marketplace and a video game in the works. The metaverse promise, with plots, weapons, and ships purchasable with the token, justified it being more than a joke. Results, however, differ. The first game version was internally described as little more than a patchwork, the team reorganized, and the project changed skin. Having a product in development doesn't miccionan it works or generates revenue, and the daily hook remained distributing coins for holding.

Shitcoins, Memes, and the Usual Scheme

This case fits a pattern repeated in every cycle. Some compare these coins to decades-old trading cards or directly to the old tulip mania: promises of community, vertical charts, and liquidity so thin that €3,000 moves the price. Defenders counter that not all are equal and that a project with a game behind it and paid developers has at least something to show. The underlying problem hasn't changed: without a working product, value is sustained by new buyers entering, and when they run out, the last ones bear the loss.

The doubt remains that no roadmap answers: when does a dead project truly revive, and when is it just renamed to sell again?

Summary of a discussion on Burbuja.info - Foro de economía, actualidad y política., translated from Spanish and reviewed before publication. Read the full discussion (150 replies).

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