Microsoft Shares Rise to $284 with Game Pass Growth
Microsoft doesn't need to win the console war to dominate gaming. A subscription model suffices. This paradox underpins the thesis: a company selling enterprise software, with Azure as the world's second-largest cloud provider behind Amazon and Office 365 ubiquitous in corporate environments, now sees Xbox Game Pass as its transformative product, likened in forums to Apple's iPhone impact. The stock traded at $212 when tracking began, later reaching $284.
Azure and Office 365: The Boring Business Supporting Valuation
The predictable part of the story needs no drama. Growing cloud services, self-renewing enterprise licenses, and a long-standing business services division generate cash. Some note Amazon Web Services leads in market share but argue that Azure's customer base appears stronger.
A detail highlighted in discussions is that if cloud gaming takes off, Microsoft servers would handle much of the traffic. Sony previously moved its cloud gaming service to Redmond's infrastructure, turning competitors' successes into revenue; this income stream already exists.
Game Pass: 18 Million Subscribers and Server Costs
The service model is simple: €10 per month for game access and €15 for mobile play. Official data cited in conversations showed 18 million users, up from 15 million mentioned early on, with 50% growth in five months. Projections suggested 150 million users if console adoption supports it.
This highlights a cost difference often overlooked. Google Stadia and Amazon Luna run entirely in the cloud, requiring constant connectivity and fixed server costs. Microsoft's model downloads games to user consoles or PCs, with occasional streaming spikes. Less infrastructure burn and using consoles as entry points, not ends, suggests hardware wars are distractions.
Why PS Now, Stadia, and Luna Aren't Comparable
Comparisons with Sony's decade-old service fail due to small catalogs (under 20 games) and server issues leading to third-party infrastructure use. Despite Google's resources, Stadia didn't reach one million users after years of investment. Amazon Luna arrived later.
The consensus is that only Google, Amazon, and Microsoft can build this, but only Microsoft understands gaming. The ZeniMax acquisition and studio catalog reflect this strategy: exclusives were lost in the previous generation when PS4 sold 140 million units versus Xbox's 40 million, so they are being bought now.
P/E Ratio of 30 and the Dot-Com Shadow
Reasonable skepticism arises here. Debates recall Microsoft took 14 years to recover pre-dot-com bubble levels. Current trading near a P/E ratio of 30 contrasts with a prudent tech sector benchmark of 16. Criticism targets price, not business quality: buying a good company at a high price remains a poor investment.
Another objection concerns market noise. During interest rate shifts and geopolitical panic, big tech stocks act as safe havens. Capital may rotate to beaten-down values once stability returns. Spectacular quarterly results still led to extended-hours declines, showing stock prices don't always reflect business fundamentals.
$69 Billion in Liquidity and Activision Acquisition
Recent optimism relies heavily on the Activision deal. Arguments state holding $69 billion in cash losing value to inflation is wasteful, making asset purchases logical. However, regulatory approval remains pending, keeping outcomes uncertain. No one assumes closure.
Anecdotes illustrate sentiment: investors regret missing out at $45, while others bought at $220 and sold at $225. Errors weren't analytical but patience-related.
Tracking shows textbook movement: entry at $200, rising to $240, then $265, hitting historical highs at $284. The key question isn't whether Microsoft is a strong company—undisputed—but how much of the price reflects business reality versus narrative.
What if Game Pass becomes a niche profitable service instead of a gaming Netflix?
Summary of a discussion on Burbuja.info - Foro de economía, actualidad y política., translated from Spanish and reviewed before publication.
Read the full discussion (117 replies).