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Apple Vision Pro: $3,500 Price Tag and Doubts About Its Usefulness
Apple Vision Pro costs $3,500, with users estimating around €5,300 in Spain. It includes a cable and external battery, raising questions about its real-world utility.
Apple Vision Pro: $3,500 and Doubts About Its Usefulness
Apple unveiled its first mixed-reality glasses with a price of $3,500 in the United States and a figure that some users in Spain place at around €5,300. The keynote promised office, cinema, email, and a planetarium. The device arrives with an accessory rarely mentioned in press photos: a cable running down the back to an external battery.
The public conversation has split in two. Those who see the device as the next logical step for a sector that hasn't taken off in decades, and those who argue that the technology is impeccable but the question remains unanswered.
What You Can Do With Vision Pro and What It Really Costs
The official catalog includes responding to emails, using Office, watching Disney in a 3D setting, or exploring the anatomy of a heart. Some argue that none of this requires glasses. A laptop is enough to write an email; a television to watch a movie. The actual extra cost doesn't end at $3,500: according to one user, those who don't have perfect vision, whether operated or natural, would add $600 for prescription lenses. Almost $4,100 before taxes.
The commercial argument relies on the experience and on dispensing with controllers. Against this, some recall that for gaming, Apple's own material refers to console controllers. Removing controllers, they argue, ultimately means delegating to third parties.
The Cable, Battery, and Discomfort Not Shown in Videos
The thread of the debate isn't about pixels. It's about the little cable down the back and a battery that requires you to carry it around. Regular headphones already generate heat and become uncomfortable; some users antiestéticar that glasses like these will be unbearable. The uncomfortable question: some people can't see themselves wearing them for eight hours a day.
This is where the sector has always hit the same wall. Virtual reality has existed for decades and has not achieved mass-market utility. The drawer appears as a destination in several comments.
The Most Cited Use Case Cannot Be Advertised
Several comments agree on a point that no product presentation will put on screen: porn is the most obvious and profitable application of virtual reality. Secondly, video games. For some, everything else — email, cinema, planetarium — is a technical demonstration.
The doubt is whether Apple, which controls every corner of the experience, will allow such content. One user claims it won't, and without it, the device loses its most loyal customer.
Will They Sell Like a Mobile or Die in the Drawer?
The analogy with phones runs through the entire debate. When mobile phones seemed like walkie-talkies, nobody carried them; in our pockets, they became something we can't live without. The leap requires cost reduction and size reduction.
According to one user, Apple announced it will only manufacture and sell 200,000 units in all of 2024, a scarcity that some interpret as a way to drive demand. With such short stock and an expected price tag of €5,300, many consider the product not designed for the average person. Proponents of the technological leap assume an expensive and clumsy first product; critics counter that a 1990s mobile phone solved a need — that of the self-employed far from the office — and no such need appears here.
Privacy and Cameras: The Precedent of Google Lens
Another sustancia ilegal: a camera that records what the user looks at. Some recall that Google's lenses were banned in several countries precisely for this reason.
One sector insists that its adoption will be inevitable, like the smartphone. Another responds that the comparison is limited to an anecdote. And between the two, the figure that remains unchanged: $3,500.
Summary of a discussion on Burbuja.info - Foro de economía, actualidad y política., translated from Spanish and reviewed before publication.
Read the full discussion (342 replies).
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